After making the last video what happened in Krunker in 2019, I couldn't stop asking myself a question - what is about to come in 2020? If you ever asked yourself this question, this text and follow up video is for you.
I was trying to prepare for this video as much as possible.
I'm not going to include here suggestions that were proposed multiple times in the past and therefore started being very vocal and everyone knows about them. Also, I'll be skipping all the proposals that are being mentioned in the Krunker changelog. The main purpose of this article is to focus on things that can happen, were suggested and there is a chance that can be forgotten.
If you're interested in what's being worked on, click on the List of things that are under development
So here's the list of things that were (or at least supposedly) under development at the time when work on this article started (January 20th, 2020).
The frame rate should not affect the speed. The most vocal thing that is being constantly mentioned on the forums is that there is a big advantage for users with higher FPS. Which basically makes the game "pay to win" for people who have powerful computers. This is because the movement speed, and shooting speed in the game is affected by the current frame-rate.
There are multiple approaches to how other games solved this issue. Some problems can be solved by delta-time variable, but that can break up the physics. The most full-depth solution out there is probably fully-fixed timestep, which can both work in multiplayer and in the case of creating replays.
"Please make the game so everybody can bhop the same with 60 or 1000 FPS" ~u/xSyncShadow, u/Serqio22
I'll just skip this one. Everyone has its own opinion on how weapons should be balanced and most of those opinions can be harmful to the game as it is. Such as "delete sniper" or "remove shotgun" proposals.
Let's be honest here. This doesn't have a solution. You can't make a great defense when you don't know from which side the next attack will be coming. The anti-cheat will always be going to be trying to catch cheaters after they occur. If you want to know more about this problem, there's an amazing elaborate on it on Github by Inusha (hrt).
Higher Tickrate can help with landing shots and the overall smoothness of the game. This is probably mainly dependent on upgrading the servers. I'm assuming this brings additional costs in the case of servers.
The first documented mention of Battle Royal dates back to January 2019. It's a very popular game genre and Kruker can benefit from it. ~u/TheJewHunter88
This is another very vocal suggestion happening on social media (ex. AdoreMe#5506).
Counterargument: I never used this in games personally, because when your friends start playing a different game, you lose contact with them. Social media are usually more helpful. It kinda feels like reinventing a wheel every time. I don't find it that necessary in today's world, but I could be looking at it from a different perspective as I'm a streamer so I have set up ways how I communicate with people.
In the current state, the game has no automatic password change system or forgot password system. It's currently done by sending an email to the Yendis company. I've heard from some people that they haven't got a response for days. Having this automatic also removes the burden from the Krunker team. ~owosync#1049, Jesucristo#0069
There's a big demand for renaming ability. Either for in-game currency or for real money. ~u/DepressedLlama777, Madman#3041, KaitoNeo#4721, DaBass#7358
Two classes that have been mentioned, but potentially scrapped during the process of development are Flamethrower or Arsonist, and Shield class (ex. u/NovaAge). Later on, in this article, there are some suggestions to make them more fun.
Next, a very vocal idea is trading 1v1. There is a serious counterargument for this, as it can be used for market manipulation and will be harder to detect than in case of market manipulations with the current state of trading.
Multiple rumors are going around. One that I'd like to mention is that they’re trying to get Krunker partnered with Twitch and get Twitch loot boxes or something. They’re also thinking about Krunker being put on Steam. When will it happen, or if it's too early for that, we will see.
This whole page is a script for the upcoming Youtube video. Hit a subscribe and stay tuned!
Link your socials
Tooltips
Voiced bonuses
Active mods menu
The current menu needs a lot of scrolling because being design is limited by the window in the middle
Inventory menu example with tags, sorting and search
Inventory overhaul
Easier market
Clan communication
Clan grouping
Clan page shows current position on the leaderboard
Clan page showing management and members active last week
Chat improvements
"Krunker Hub needs redesign for better experience and interaction with it." ~Benjamin#0008
Detailed stats for every weapon or class
Global stats for every weapon or class can help with balancing
Mute ambient sounds
Celebrate new patch with KR
Fuzzy search
Undo button
Map menu
Flag carrying confusion
Screen lock
/connected
problem, ~Electrized#1337 The fuzzy search takes into consideration typos, mistakes or unfinished queries
Map menu that shows your position, objective and teammates, this will become handy for Battle Royale mode
URL proxy
Closing game accidents
Mouse buttons rebind
Email verified badge
prompt();
or at least give some people an option to set this thing up. This prevents accidental ctrl presses instead of shift. Additionally, some people have crouch on ctrl and crouching and pressing W to go forward will close the game. Problem solved on stackoverflow.com. ~u/Bellamybug, URL proxy for schools who banned krunker.io domain
Option in the settings: prevent Ctrl+W closing the game when playing in the game (menu not open)
Colorblind
Verification
Replays
Spectating
Killcam
Automated Verification. Currently, verification is basically random and heavily timezone dependent. Make it automated "clout based" system, using what is already in the game. People can farm clout via followers on their social page, up-votes on their mods and maps, their general score and ELO average. So promoting your profile and mods shows how much reach you have. ~Xsyf0. Counter idea: or you can add links to social media, more at @StreamSpikyJohn
Before going into the game after getting killed, there is a necessity to click to get in. After getting killed, you can optionally spectate the last 3 seconds before getting killed. This can bring more clarity on how the enemy killed you and "if he's really a hacker" or if he just saw you. Counterargument: not so good, slows the game, replays are better.
Most ideas suggested by @Solar13#3470
/kick [player name]
, kicks player from server
/ban [player name]
, permanently bans the player from the server
/gmute [player name] *[time/min]
, host command to mute player globally in server
/roundend
, ends/restarts current round
/migrate [player name]
, give host to another player
/commands
, lists available commands, host's if host, etc.
/suicide
, kills yourself after 10 seconds timer, useful in some custom games, ~xXJackattackXx#2262, KaitoNeo#0323
/mute [player name] 15
, ignores specified player for 15 mins, chat and voice chat
/avoid [player name]
, avoids specified player. When joining a new game with this person, the game asks you if you want to play with this guy or find another server.
/spec
, die and go into spectator mode
/host
, lists who the host is
/invite [player name]
, invites the player to current game or party
/claninvite [player name]
, invites player to clan
/clanrequest [clan name]
, sends clan request
/to [player name]
, sends a message to the specified player or just mentions him in the chat
/party
, sends a message to your party, Maroe#6671
/clan
, sends a message to all online clan members
/report [player name] *[reason]
, adds a report / flag on a player
/votekick [player name]
, votes to kick a player, the majority needed
Those had to be specified if on or off in host settings.
/teleport [player name] *[here]
, teleports to a player, or a player to you
/speed [speed value]
, change player speed in-game
/grav [gravity value]
, change player gravity in-game
/health [health value]
, change player health in-game
/jump [jumpforce value]
, change player jumpforce in-game
/strafe [strafe value]
, change player strafe speed in-game
/team [team value]
, change team in-game
On top: Ability to avoid players. Better than reporting, because it doesn't need a team going through reports. It can show up a message after joining with a question if you want to join another game.
Left side: showing different color blind illnesses
Quick melee
Emotes
Ranked seasons
Draft mode
Bounty
Inspecting knife, first idea
Inspecting knife, second idea
Crawling
Aim Training
Skull system
Special powers
Payload
Wager matches
Zombies are having problems when battling players with a shotgun as they can get into locations where zombies cant. Zombies could get some additional movement, such as crawling. Crawling can be balanced by being harder the longer zombie is doing it. So let's say you go towards a wall that you wanna crawl, you start smashing space button to start crawling there. The longer you crawl, the faster you need to regularly smash space else zombie falls.
Aim Training, add ability to use NPC or stationary or (randomly) moving bots, so custom map makers can make "aim training maps", ~u/realmendriveww2tanks, u/wolfanity
Skull system, multiple skulls where each skull gives you a downside, ex. 1 hp, no regeneration, no sliding, slower reload, reduced damage, no secondary, death if you miss, marked for death (everyone can see you), reduced damage, etc., each skull activated adds a +0.25% KR multiplier, ~CoolAsianGuy55#6735
Very popular game mod from other games. Counterargument: it's not very fast-paced, probably not fitting Krunker fully. ~@nVKrunker, u/Colinder77
Everyone can collect "special powers" by grabbing them from hardpoint-like locations. Powers will be limited to only a few seconds. ~ChimpChimp#3420
You have to protect an objective, could be moving or stationary, Overwatch inspired, ~Killerclown
Gungame going from hardest to easiest and vice versa, or completely random, ~u/123XASSASSINX123
1v1 matches, where both you and your opponent puts some amount of KR, and the winner takes it all, ~u/xdcj
Gain health on kill option (when hosting custom games), ~Pugstomper#1735, hu hu hu#5841
Level road-map, a page that shows you where you're standing and which rewards you're gonna get as a next one
Skull system, multiple skulls where each skull gives you a downside. More skulls activated, higher the KR gain multiplier
Having challenges or achievements gives additional purpose because leveling itself can feel overwhelming and boring, this can add engagement. Game UI that has it done right is Fortnite. Examples of ideas what to track could be head-shots, wall-bangs, getting levels as a class, kills while mid-air, getting a kill-streak. Suggested by multiple people, memorable mentions: @mojoishott, u/ZanderGuadalupe, u/AvengerFan_Krunker, sven#9825, Fake#9655, avery#7928.
The movement was always something that made Krunker stand out. Even Sidney mentioned in his streams once, that he was thinking about every class actually having a different movement style. Here is the list of all your suggestions that are different from what we already have in the game.
Movement idea: Wall riding, wall jumps, wall kicks
Movement idea: Short distance teleports
Movement idea: Dash-punch, jump through someone and do a damage to him
Healer class idea: shooting teammates to temporarily add them hp
Plasma Rifle, right-click makes slow projectiles
Gun accessories
Most of those ideas are too futuristic, that they are not possible to happen anytime soon. Maybe in a few years.
Some interesting links: